This too is rather small, but i had it improved later on making it larger and have more parts moving.
Tuesday, 17 December 2013
Friday, 13 December 2013
Walking cycles, the thin character
At the momement I am just getting used to using flash, hence why the animation is so small.
Thursday, 24 October 2013
Walking animation (test 3)
Here is a little montage of how I've improved my walking animation up to this third one where it is coloured.
Wednesday, 23 October 2013
Walking animation (test 2)
On the second test a added more leg and arm frames. I didn't double but now the whole cycle is 10 frames, which seems to work.
All I had to do then was add the arms and legs to the body template for each frame.
And then here is the final test, all i would do different is maybe colour it in or render it better so the arms and legs look like part of the body.
All I had to do then was add the arms and legs to the body template for each frame.
And then here is the final test, all i would do different is maybe colour it in or render it better so the arms and legs look like part of the body.
Tuesday, 22 October 2013
Walking animation (Test 1)
The total cycle is only six frames at this point in time, which is only 0.24 seconds per cycle. I intend to double it so each cycle is almost half a second each. But for now, here is the first test.
Friday, 18 October 2013
Turning head animation
This looks mostly on keeping a round perspective on the head, hence the faded guidelines drawn on it.
Thursday, 17 October 2013
Animation on paper (Hitting Lizard with Ball)
Here I tried to work more on facial expressions and do a little more with the ball animations too.
Animation on paper (Lizard swinging hammer)
We were set a task of creating a simple movement of a character of our choice, i don't know why this came to mind but it just did. However, this is very 2D based so i might make another with a more 3D aspect.
Wednesday, 9 October 2013
Heavy ball (Squash and Stretch principle)
Balls come in different weights, materials and sizes. Heavier and sturdier balls will squash less when hitting the ground than a lighter and more loose one. I've tried to show how this works in the animation below, think of this ball as a bowling ball and compare it to the red ball animation from my earlier post.
Tuesday, 8 October 2013
Ball hitting water (Splash effect)
Water works in a very different way to a hard solid surface. It absorbs the object and bends around it and arcs and produces all kinds of shapes within the split second that is a splash. That's why is was very hard for me to replicate the effect in stop-motion, but i believe i did a good job here.
Ball falling of cliff (Squash and Stretch principle)
Here I have now made a more realistic situation for the bouncy ball instead of it just bouncing forever. Now it rolls of a ledge onto a hard surface, i started by drawing a diagram to get an idea of how the ball would react.
After that i created the animation using Paint.Net and Movie Maker. Each frame is 0.04 seconds long which is 25 frames per second.
Bouncing Ball (Squash and Stretch principle)
Here I've just done a little test using simple tools such as Paint.Net and Movie Maker. Looking into how a squidgy ball reacts to hitting the ground. Of course there are certain variables that are not considered here such as the decrease in bounce height.
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