Friday, 9 May 2014

Key Scenes

There are many key scenes that can help to explain the geography of the animation in my storyboard:

1) The outside of the house - Shows the entire outside of the house and its surrounding scenery

2) The window view - Manages to capture most of the room's interactive area, basically the desk and all the makeup for the costume on top

3) The ground view - Looks up towards the house and gets a close up of the houses exterior

4) The road by the school - Shows the road, the car, the sign and the surrounding scenery for the school

5) In front of the school - Shows a front view of the school and the entering point for the character

6) The school interior - Viewing from the same angle as (5) but inside the school

7) The poster - Has a crucial part to the animation...the poster that states the halloween party is next week

Scenes

The scenes included in my story board are:

- The Bedroom
- Outside the House
- Outside the School
- Inside the School

Each of these scenes are divided into a couples of different shots with different camera angles, but as far as a birds eye view goes, this is how they work:




To explain these rough diagrams, this is what they represent:





Face Expressions

As much as the creature is the main character, the girl is the one who pulls a larger array of face expressions. Here are plenty of tests:





Posing

I decided to create a couple of poses for the creature character as technically she is the main character. The girl character is only seen from the front view at the beginning and end of the animation:



Turning and facing

Here are just a couple of little tests of face expressions, and I tried out turning the girl character 90 degrees, although the hair doesn't seem to be working:



Thursday, 8 May 2014

The next steps...

Now I have the two main characters shaded and coloured on the front view. The next step would to be to create a turn-around for each of them and a couple of rough animations and poses of them doing things mentioned in the storyboard:



Shading

I've decided to keep the colour scheme for the creature black and white, its more dark and spooky that way. There are two versions of it, one more blank and basic while the other one has more details added in: